Galaxies & Rulesets
A galaxy is the top expansion tier. Each galaxy you discover carries a ruleset — a profile of galaxy-wide modifiers that changes how every sector inside it plays. Galaxies are the layer above sectors: after you have built out the home galaxy (g1, Alpha→Epsilon), you expand into new galaxies while keeping your entire empire.
No prestige, no reset. Expanding into a new galaxy never wipes credits, resources, dwarves, research, or buildings. There is no Galaxy Knowledge currency and no prestige loop — the empire only grows.
Ruleset modifier values are first-pass / balance TBD. Only
galaxyA,galaxyB, andgalaxyCare canonical (GDD-confirmed);galaxyD–galaxyGare designed-but-unconfirmed (first-pass/needs-signoff) and should not be treated as final.
How Galaxies Differ From Sectors
| Sector | Galaxy | |
|---|---|---|
| Scope | One asteroid belt | A whole set of sectors |
| Modifier source | Sector traits | Galaxy ruleset |
| Acquired by | Unlock gate within a galaxy | Discovery roll on a weighted table |
| Identity | Risk tier + signature resources | A ruleset that buffs some systems and taxes others |
| Reset on entry | n/a | Never — additive only |
Galaxy rulesets use the same data-driven modifier engine as sector traits, so the two stack. Galaxy modifiers apply multiplicatively on top of sector-trait modifiers for shared keys like yield, expeditionRisk, and artifactDropChance.
The Galaxy Rulesets
Seven rulesets ship in data/world/galaxies.json. Each defines a modifier profile and a roll weight (relative probability out of ~100 that it is assigned to a newly discovered galaxy).
| Ruleset | Identity | Key Modifiers | Roll Weight | Status |
|---|---|---|---|---|
| The Forge Galaxy | Ore paradise, knowledge scarce | Mining ×1.50 · Research ×0.50 | 20 | canonical |
| The Wandering Holds | Legends abound, ore scarce | Rare-dwarf spawn ×2.50 · Resource scarcity ×0.60 | 15 | canonical |
| The Void Frontier | Rich expeditions, risky | Expedition reward ×1.60 · Supply cost ×0.75 · Expedition risk ×1.25 | 18 | canonical |
| The Stillwater Expanse | Calm and efficient, but quiet | Fatigue ×0.60 · Hospital recovery ×0.70 · Yield ×0.85 | 12 | first-pass |
| The Shattered Dominion | Relic-rich and lethal | Artifact drop ×3.00 · Unique-artifact gate · Expedition risk ×1.60 · Build time ×1.30 | 8 | first-pass |
| The Merchant Confluence | Trading hub, ore scarce | Market sell ×1.75 · Cargo travel ×0.70 · Yield ×0.80 | 14 | first-pass |
| The Crucible | Extreme difficulty and reward | Expedition risk ×1.80 · Yield ×1.80 · Research ×1.50 · Build time ×1.50 · Health damage ×1.50 | 5 | first-pass |
What the modifiers mean
- Higher = the named effect is amplified.
miningBonus1.50 = +50% mining throughput;expeditionRisk1.25 = +25% danger. - Below 1.0 reduces the effect (sometimes beneficial, sometimes a tax):
researchRate0.50 halves research income;supplyCostReduction0.75 means stages cost 75% of normal supplies;dwarfFatigueAccumulation0.60 is a benefit. resourceScarcityis inverse-framed: 0.60 = 40% less yield, stacking withyield(effective total =yield × resourceScarcity).uniqueArtifactChanceis a binary gate, not a multiplier — the unique-artifact pool opens when any active source provides it at ≥ 1.0 (The Shattered Dominion provides it; so does the Precursor Cache sector trait).expeditionRiskdoes double duty at galaxy scope — it also feeds the raid-frequency formula, so The Void Frontier (+25%), The Shattered Dominion (+60%), and The Crucible (+80%) raise raid frequency across every sector in the galaxy.dwarfHealthDamage(Crucible ×1.50) scales all enemy damage.
{
"id": "galaxyA",
"displayName": "The Forge Galaxy",
"modifiers": [
{ "key": "miningBonus", "value": 1.50 },
{ "key": "researchRate", "value": 0.50 }
],
"rollWeight": 20,
"status": "canonical"
}
Reading it: in The Forge Galaxy every sector mines 50% more but generates research points at half rate.
Modifier Resolution Order
When the engine resolves an effective value, modifiers stack in this order:
sectorBaseDanger
→ sector trait modifiers
→ galaxy ruleset modifiers
→ research bonuses
→ building / station bonuses
→ ale buff modifiers
→ additive / gate keys last
Multiplicative keys multiply; flat/additive keys (e.g. asteroid claim slots) are summed and applied once; gate keys (e.g. unique-artifact) take the max across active sources.
Unlocking & Discovering a Galaxy
Galaxies are not bought outright — you qualify for the discovery roll, then a ruleset is assigned by weighted draw.
Common unlock gate (most rulesets):
- Mega-project: Dwarf Citadel Phase 3
- Research: Void Navigation Tier 4 + Guild Administration Tier 3
- Resources: 50,000 Credits + 10,000 Station Parts
Tougher rulesets gate harder: The Shattered Dominion and The Crucible require a completed Stellar Extractor phase instead of (or on top of) the Dwarf Citadel; The Crucible additionally requires ancestorLore Tier 3 and that you already hold at least 2 galaxies (prerequisiteGalaxies: 2).
Void Navigation Tier 4 is required for every galaxy. Void Navigation also unlocks Charting Protocols, which shift the roll weights toward your preferred ruleset categories during the discovery roll — your main lever over which galaxy you get. A successful Stage 5 on a Void Mapping Run expedition can also improve the next galaxy roll.
Strategy Notes
- Galaxy identities reward different playstyles: pair The Shattered Dominion with a Relic Hunter squad, or The Wandering Holds to farm rare/legendary dwarves whose Signature Abilities feed back into buffed expedition outcomes.
- Because nothing resets, a “bad” ruleset is never a setback — it is a specialised annex of your empire. Run ore-hungry production in a Forge Galaxy, sell from a Merchant Confluence, and bank relics from a Shattered Dominion.
- Galaxy instances are
g1–g7;g1is your home galaxy. New instances reference a ruleset by id, assigned at discovery.
Related Pages
- Sectors — the layer inside each galaxy; traits use the same modifier engine
- Expeditions — Void Mapping improves galaxy rolls; rulesets reshape risk/reward
- Progression Path — Epsilon is the launch pad into the galaxy layer
- Research Tree — Void Navigation gates and Charting Protocols
- Mega Projects — Dwarf Citadel & Stellar Extractor gate galaxy access
- Combat: Raids — galaxy
expeditionRiskdrives raid frequency