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Production Buildings

Production buildings sit on your asteroids and run recipes. Each one needs assigned dwarves to produce anything, draws build/upgrade costs from the asteroid’s stockpile (plus global Credits), and scales its throughput with level. This page documents every production-category building.

Related: Stations are sector-wide hubs (not per-asteroid buildings); defense buildings are covered under Combat; the Armory is a defense building that also crafts goods and is summarised at the end.

Reading the tables

  • Build cost is the one-time cost to place the building (Level 1).
  • Unlock is the prerequisite that makes the building available.
  • Build time is the Level-1 construction time; each upgrade multiplies the previous time by the listed time × factor.
  • Upgrade costs are paid from the asteroid’s resources; Credits are global.

All figures come from data/structures/buildings.json and are flagged first-pass / balance-TBD.


Summary

Building Max Lv Build cost Unlock Build time
Mine Shaft 10 200 cr None (start) 30 s, ×1.8
Refinery 8 500 Iron + 500 cr Mine Shaft Lv1 60 s, ×2.0
Warehouse 10 200 Iron + 300 cr Mine Shaft Lv1 45 s, ×1.6
Fungus Farm 6 300 Iron + 200 Water + 400 cr Warehouse Lv1 90 s, ×2.0
Galley 6 400 Iron + 300 cr Fungus Farm Lv1 90 s, ×2.0
Brewery 6 500 Iron + 200 Water + 600 cr Galley Lv1 120 s, ×2.0
Cargo Shuttle Dock 5 2,000 Iron + 500 Copper + 2,000 cr 2 asteroids claimed 300 s, ×2.5
Component Factory 5 5,000 Steel + 1,000 Alloys + 10,000 cr Refinery Lv4 600 s, ×2.8
Assembly Plant 5 1,000 Machine Parts + 500 Electronics + 2,000 Steel + 50,000 cr Component Factory Lv3 + Runic Engineering node 1,800 s, ×3.0
Armory 4 1,300 Iron + 500 Steel + 2,000 cr Refinery Lv2 + Mine Shaft Lv3 240 s, ×2.2

Mine Shaft

Extracts raw ore from the asteroid’s active deposit. The output resource depends on which deposit the shaft is allocated to (set per-shaft worker allocation). Unlocks the Mining Burst active ability at Level 3. At Level 6 it requires a Refinery Lv3 on the same asteroid.

  • Build cost: 200 Credits · Unlock: none (available from start) · Max level: 10 · Build time: 30 s (×1.8 per level)
Level Extraction base (/sec) Upgrade cost (Iron + Credits)
1 5 — (build: 200 cr)
2 8 50 + 300
3 12 150 + 600 · Mining Burst unlocked
4 17 400 + 1,200
5 24 900 + 2,500
6 33 2,000 + 5,000 · needs Refinery Lv3
7 45 4,500 + 10,000
8 60 9,000 + 20,000
9 80 18,000 + 40,000
10 105 35,000 + 80,000

The base rate is split across the shaft’s deposit allocation and multiplied by workforce, station and research bonuses. Ice is additionally melted 1:1 into Water. See Production Chain.


Refinery

Converts raw ore into Tier 2 refined materials (Iron → Steel, Iron+Copper → Alloys, Ice → Fuel, and the gold/titanium/carbon/silica/ceramic/rare-earth lines). Higher levels increase throughput, output ratio, and the number of parallel recipes that can run at once.

  • Build cost: 500 Iron + 500 Credits · Unlock: Mine Shaft Lv1 · Max level: 8 · Build time: 60 s (×2.0 per level)
Level Output ratio Parallel recipes Upgrade cost (Iron / Steel / Credits)
1 0.80 1 build: 500 / 0 / 500
2 0.85 1 1,200 / 0 / 1,200
3 0.90 2 2,500 / 200 / 3,000
4 0.95 2 5,000 / 500 / 6,000
5 1.00 3 10,000 / 1,200 / 12,000
6 1.05 3 20,000 / 2,500 / 25,000
7 1.10 4 40,000 / 5,000 / 50,000
8 1.15 4 80,000 / 10,000 / 100,000

Warehouse

Raises the per-asteroid storage cap for all resources. Without one, an asteroid caps at the default 500 per resource and production halts. Multiple Warehouses on the same asteroid stack (their caps sum).

  • Build cost: 200 Iron + 300 Credits · Unlock: Mine Shaft Lv1 · Max level: 10 · Build time: 45 s (×1.6 per level)
Level Storage cap (all resources) Upgrade cost (Iron / Steel / Credits)
1 500 build: 200 / 0 / 300
2 1,000 500 / 0 / 600
3 2,500 1,000 / 0 / 1,200
4 5,000 2,000 / 100 / 2,500
5 10,000 4,000 / 300 / 5,000
6 25,000 8,000 / 700 / 10,000
7 50,000 15,000 / 1,500 / 20,000
8 100,000 30,000 / 3,000 / 40,000
9 250,000 60,000 / 6,000 / 80,000
10 500,000 120,000 / 12,000 / 160,000

Fungus Farm

First link in the sustenance chain. Produces Food from Water + Biomass, or Grain in its alternate mode (used for Ale).

  • Build cost: 300 Iron + 200 Water + 400 Credits · Unlock: Warehouse Lv1 · Max level: 6 · Build time: 90 s (×2.0 per level)
  • Recipes: recipe_water_food, recipe_farm_grain
Level Food output (/sec) Upgrade cost (Iron / Copper / Credits)
1 0.8 build: 300 / 0 / 400
2 1.4 700 / 0 / 900
3 2.2 1,500 / 100 / 2,000
4 3.5 3,500 / 300 / 4,500
5 5.5 7,500 / 700 / 10,000
6 8.5 15,000 / 1,500 / 22,000

Galley

Cooks Food into Meals — the colony’s primary sustenance, which drives Health/Fatigue recovery and provisions expedition Supplies. Conversion efficiency rises with level.

  • Build cost: 400 Iron + 300 Credits · Unlock: Fungus Farm Lv1 · Max level: 6 · Build time: 90 s (×2.0 per level)
  • Recipe: recipe_food_meals
Level Meal output (/sec) Conversion efficiency Upgrade cost (Iron / Steel / Credits)
1 0.7 0.70 build: 400 / 0 / 300
2 1.2 0.75 900 / 0 / 700
3 1.9 0.80 2,000 / 100 / 1,600
4 3.0 0.85 4,500 / 250 / 3,500
5 4.8 0.90 9,000 / 600 / 8,000
6 7.5 0.95 18,000 / 1,200 / 18,000

Brewery

Brews Ale from Water + Grain/Food. Different brews (Stout, Firebrew, Courage, Deep Delver’s, Healing Mead) are unlocked through research. Higher levels increase brew batches per hour and concurrent recipes.

  • Build cost: 500 Iron + 200 Water + 600 Credits · Unlock: Galley Lv1 · Max level: 6 · Build time: 120 s (×2.0 per level)
  • Recipes: all five recipe_ale_*
Level Brew batches/hr Concurrent recipes Upgrade cost (Iron / Copper / Credits)
1 2 1 build: 500 / 0 / 600
2 3 1 1,200 / 100 / 1,400
3 5 2 2,500 / 300 / 3,000
4 8 2 5,500 / 700 / 7,000
5 12 3 12,000 / 1,500 / 16,000
6 18 3 25,000 / 3,000 / 35,000

Cargo Shuttle Dock

Enables resource transport between asteroids — the logistics backbone — and unlocks the auto-transport automation tier. Building it (2 asteroids claimed) also gates the first Sector Station.

  • Build cost: 2,000 Iron + 500 Copper + 2,000 Credits · Unlock: 2 asteroids claimed · Max level: 5 · Build time: 300 s (×2.5 per level)
Level Cargo/trip Trips/hr Shuttles Upgrade cost (Iron / Steel / Fuel / Credits)
1 2,000 4 1 build: 2,000 / 0 / 0 / 2,000
2 4,000 6 2 5,000 / 500 / 200 / 5,000
3 8,000 8 3 12,000 / 1,500 / 600 / 12,000
4 16,000 10 4 28,000 / 4,000 / 1,500 / 28,000
5 32,000 12 5 60,000 / 10,000 / 4,000 / 60,000

Component Factory

Tier 3 manufacturer: Machine Parts, Electronics, plates, lenses, magnets, carbon fiber, ballistic ceramic, electronic parts. Bridges Tier 2 → Tier 3. Throughput multiplier and parallel recipes scale with level.

  • Build cost: 5,000 Steel + 1,000 Alloys + 10,000 Credits · Unlock: Refinery Lv4 · Max level: 5 · Build time: 600 s (×2.8 per level)
Level Tier 3 output (/sec, per line) Parallel recipes Upgrade cost (Steel / Alloys / Electronics / Credits)
1 0.2 1 build: 5,000 / 1,000 / 0 / 10,000
2 0.4 1 12,000 / 2,500 / 100 / 25,000
3 0.7 2 28,000 / 6,000 / 300 / 60,000
4 1.2 2 65,000 / 14,000 / 800 / 140,000
5 2.0 3 150,000 / 35,000 / 2,000 / 320,000

Assembly Plant

Tier 4 manufacturer: Components, Station Parts, Optics, Servo Motor, Composite Armour Plate, Reactive Plating. The slowest, highest-value civilian producer. The Orbital Foundry mega project boosts its Component output by up to +60%.

  • Build cost: 1,000 Machine Parts + 500 Electronics + 2,000 Steel + 50,000 Credits · Unlock: Component Factory Lv3 and a Runic Engineering research node · Max level: 5 · Build time: 1,800 s (×3.0 per level)
Level Tier 4 output (/sec) Upgrade cost (Components / Station Parts / Credits)
1 0.05 build (see above)
2 0.10 5,000 / 1,200 / 120,000
3 0.18 12,000 / 3,000 / 280,000
4 0.30 28,000 / 7,500 / 650,000
5 0.50 65,000 / 18,000 / 1,500,000

Armory (equipment crafting)

The Armory is a defense-category building but it also crafts the comp_* combat components used in weapons, armour, turrets and plating, and charges energy weapons before expeditions. Higher levels add crafting-queue slots and reduce craft time.

  • Build cost: 1,300 Iron + 500 Steel + 2,000 Credits · Unlock: Refinery Lv2 and Mine Shaft Lv3 · Max level: 4 · Build time: 240 s (×2.2 per level)
Level Queue slots Craft-time × Upgrade cost (Iron / Steel / Alloys / Credits)
1 1 1.00 build: 1,000 / 500 / 0 / 2,000
2 2 0.85 3,000 / 1,500 / 200 / 6,000
3 3 0.70 8,000 / 4,000 / 800 / 18,000
4 4 0.55 22,000 / 12,000 / 3,000 / 50,000

Full Armory recipes, weapons and armour live on Combat Equipment. The other defense buildings (Turret Platform, Shield Generator, Garrison, Sensor Array) are covered under Combat.


See also

Documents SpaceDwarves v0.10.0 · Changelog