Data Tables
A consolidated cheat sheet of the key numbers across SpaceDwarves. Each table summarizes values documented in full elsewhere — follow the links for the complete treatment. Numbers are sourced from the game’s data catalogs and core loop; balance values are first-pass and subject to tuning.
Core loop & offline progression
The simulation runs on a fixed tick. Offline time is fast-forwarded through a diminishing-returns curve and clamped by a hard ceiling.
| Constant | Value | Notes |
|---|---|---|
Simulation tick (SIM_STEP_MS) |
250 ms | Fixed delta-time step |
Offline fast-forward chunk (OFFLINE_STEP_MS) |
60,000 ms (60 s) | Coarser step keeps iteration bounded |
Offline hard cap (OFFLINE_CAP_MS) |
72 hours | Absolute ceiling on offline gains |
Offline halflife (OFFLINE_HALFLIFE_MS) |
24 hours | Diminishing-returns curve constant |
Offline base cap (OFFLINE_CAP_BASE_HOURS) |
8 hours | Before Guild Administration research |
Live tab-wake clamp (MAX_LIVE_DELTA_MS) |
5,000 ms | Caps a single live delta on tab focus |
Effective offline elapsed:
diminished = OFFLINE_CAP_MS * (1 - e^(-rawElapsed / OFFLINE_HALFLIFE_MS))
cappedElapsed = min(OFFLINE_CAP_MS, diminished * offlineIncomeMultiplier)
The base cap of 8h rises toward the 72h ceiling as Guild Administration research tiers are unlocked. Full detail: Core Loop and Automation & QoL.
Save & persistence
| Constant | Value | Notes |
|---|---|---|
| Current save schema version | 17 | Migrations run on load when older |
| Server save size limit | 2 MB (2,097,152 bytes) | Enforced via SAVE_SIZE_LIMIT |
| Cloud save rate limit | ~10 saves / user / hour | Rate-limit middleware (first-pass) |
| Save envelope fields | version, lastSaveTimestamp, checksum, gameState |
— |
Free players persist to localStorage/IndexedDB; VIP adds server-side cloud sync. Full detail: Persistence & Saves.
Dwarf classes
Six classes, each with a domain, a class-fit bonus and a combat fit.
| Class | Domain | Bonus | Home accommodation | Combat fit |
|---|---|---|---|---|
| Miner | extraction | +15% extraction | Miner Quarters | 0.7 |
| Engineer | construction | -10% build cost, +10% speed | Engineering Bay | 0.7 |
| Scientist | research | +20% research XP | Science Dorm | 0.5 |
| Pilot | expedition | +15% auto-res quality, +10% outcome weights | Pilot Barracks | 0.9 |
| Trader | market | +20% sell, -10% buy | Trade Lodge | 0.5 |
| Foreman | global | +5% global production | Any Habitat | 1.0 |
Class fit applies only when a dwarf is housed in its home accommodation. Full detail: Dwarves Overview.
Trait rarity counts
| Rarity | Count | Examples |
|---|---|---|
| Common | 7 | Efficient, Hardworking, Sturdy, Thrifty, Steady, Eager, Keen |
| Rare | 6 | Lucky, Inventive, Seasoned, Tenacious, Shrewd, Well Rested |
| Legendary | 6 | Void-Touched, Master Prospector, Forge Genius, Ancient Blood, Vault Keeper, Cosmic Sense |
Accommodations & training
Eight accommodation types; progression is at the building level (occupants share the trained stat — no per-dwarf XP).
| Accommodation | Stat domain | Capacity | Max level |
|---|---|---|---|
| Habitat | comfort | 4–18 | 8 |
| Miner Quarters | extraction | 4–18 | 8 |
| Engineering Bay | construction | 4–18 | 8 |
| Science Dorm | research | 4–18 | 8 |
| Pilot Barracks | piloting | 4–18 | 8 |
| Trade Lodge | market | 4–18 | 8 |
| Hospital / Medbay | recovery | 2–4 (+3–10 benched) | 6 |
| Tavern / Mead Hall | morale | 6–20 | 6 |
Training formulas
| Quantity | Formula |
|---|---|
| XP to next level | 100 × n^1.6 |
| Stat multiplier at level n | 1.0 + (n × 0.08) |
| Training session duration | 300 × statLevel^1.4 seconds |
Full detail: Accommodations & Training.
Production buildings
Nine building types; most cap at level 10 with a steep upgrade curve.
| Building | Function | Max level |
|---|---|---|
| Mine Shaft | Extract raw ore (5→105 units/sec, Lv1→Lv10) | 10 |
| Refinery | Raw ore → refined resources | 10 |
| Warehouse | Resource storage | 10 |
| Fungus Farm | Water + Biomass → Food/Grain | 10 |
| Galley | Food → Meals | 10 |
| Brewery | Water + grain/biomass → Ale | 10 |
| Cargo Shuttle Dock | Inter-asteroid logistics (2,000→32,000 units/trip) | 10 |
| Component Factory | Assemble Tier 3 components | 10 |
| Assembly Plant | Assemble Tier 4 / station parts | 10 |
The Cargo Shuttle Dock unlocks at 2 asteroids (since v0.10’s logistics changes). Full detail: Production Buildings and Production Chain.
Effective production rate
effectiveRate = baseRate × accommodationStat(domain) × classFit × (health/100) × (1 - fatiguePenalty)
Sector Stations
Since v0.10.0 the Sector Station is a shared warehouse + economic hub for its sector (it no longer gates progression). Values are per station level.
| Level | Mining / Refining bonus | Max connected asteroids | Storage cap |
|---|---|---|---|
| 1 | +10% | 5 | 25,000 |
| 2 | +15% | 8 | 75,000 |
| 3 | +20% | 12 | 200,000 |
| 4 | +28% | 18 | 500,000 |
| 5 | +38% | 25 | 1,000,000 |
Limpets deliver from a station to any asteroid in the same sector instantly and free; station-to-station shuttles move goods cross-sector. Specialized variants (Industrial Hub, Research Nexus, Trade Hub, Military Outpost) unlock from the research tree. Full detail: Stations.
Resource tiers
50+ resources across the production spine, plus consumables, combat components and currency.
| Tier | Count | Examples |
|---|---|---|
| Consumables | 5 | Water, Food, Meals, Grain, Biomass |
| Ale | 5 | Stout, Firebrew, Courage, Deep Delver’s, Healing Mead |
| Tier 1 (raw ore) | 13 | Iron, Copper, Ice, Silica, Carbon, Crystal, Helium-3 |
| Tier 2 (refined) | 11 | Steel, Fuel, Alloys, Graphite, Plastics, Ceramics |
| Tier 3 (manufactured) | 10 | Machine Parts, Electronics, Carbon Fiber, Focusing Lens |
| Tier 4 (assembled) | 6 | Components, Station Parts, Optics, Servo Motor |
| Special | 4 | Rare Relics, Exotic Materials, Polymer Conduit, Clay Conduit |
| Combat components | 10 | Gun Barrel, Power Cell, Ammunition, Rune Shard, Void Crystal Shard |
| Currency | 1 | Credits |
Full detail: Resources.
Ale & potions
Five brews, each from the Brewery and stored in the Tavern.
| Brew | Buff | Duration | Scope |
|---|---|---|---|
| Stout | +15% mining, +10% production | 10 min | Individual / colony |
| Firebrew | Clear 40 fatigue; block fatigue 5 min | 5 min | Individual |
| Courage Ale | -20% expedition risk, -15% health dmg/stage | Full expedition | Squad |
| Deep Delver’s Ale | +25% loot value (Stages 3–5) | Full expedition | Squad |
| Healing Mead | +50% hospital recovery rate | 60 min | Individual (Hospital) |
Full detail: Ale & Potions.
Expeditions
Five stages of escalating duration, supply cost and reward. Squad size 1–6.
| Stage | Duration |
|---|---|
| 1 | 5 min (300 s) |
| 2 | 8 min (480 s) |
| 3 | 12 min (720 s) |
| 4 | 18 min (1,080 s) |
| 5 | 25 min (1,500 s) |
| Quantity | Value |
|---|---|
| Squad size | 1–6 dwarves |
| Base concurrent slots | 5 (rare-drop-gated research adds more) |
| Supply cost per task | ~10–22 units (varies by difficulty) |
| Supplies conversion | 10 Meals = 1 Supply unit |
Supplies come from Meals; hazard sector traits raise drain (1.3–1.4×). Since v0.10.0, completing an expedition can discover a new asteroid for free. Full detail: Expeditions.
Sectors
Since v0.14.0 the Home Galaxy holds eight sectors, each re-themed to a Hitchhiker’s Guide race and gated by a rift fleet (no more “Unlock Sector” buttons).
| Sector | Name | Tier | Base danger | Race |
|---|---|---|---|---|
| Alpha | Sol Reach | Safe | 1.00 | Human |
| Beta | Vorgon Verge | Dangerous | 1.35 | Vorgon |
| Gamma | Betelgeuse Cluster | Ancient | 1.80 | Betelgeusian |
| Delta | Magrathea | Stellar | 2.30 | Magrathean |
| Epsilon | Golgafrincham Drift | Dominion | 3.00 | Golgafrinchan |
| Zeta | Kakrafoon | Dominion | 3.40 | Belcerebon |
| Eta | Santraginus V | Dominion | 3.80 | Santraginean |
| Theta | Krikkit | Krikkit | 4.50 | Krikkiter |
Alpha is the gate-free start; Theta is the endgame wall. Each sector holds 5 claimable asteroids. Full detail: Sector Expansion & Rift Gates, Sectors, Galaxies & Rulesets and Progression.
Sector unlock chance (v0.14.0)
Fully clearing a rift rolls once to open the next sector. Chance halves per
tier from a 50% base, floored at 10%: max(0.10, 0.50 / 2^sectorIndex). Success
also grants 2 free starter asteroids.
| From → opening | Chance |
|---|---|
| Alpha → Beta | 50% |
| Beta → Gamma | 25% |
| Gamma → Delta | 12.5% |
| Delta → Epsilon and beyond | 10% (floored) |
Alien materials (v0.14.0)
Each non-human sector adds a raw ore and its refined form — 14 in total.
Raw ores are non-sellable (marketValue: null); refined values climb steeply by
sector. Refined via the Xeno-Refinery (one rig, seven recipes).
| Sector | Raw ore | Refined form | Refined market value |
|---|---|---|---|
| Beta | Bistromath Ore | Bistromath Alloy | 70 |
| Gamma | Praxis Ore | Praxis Crystal | 120 |
| Delta | Goldveil Ore | Magrathean Goldveil | 200 |
| Epsilon | Arkfoam Scrap | Arkfoam Composite | 320 |
| Zeta | Resonite Ore | Silent Resonite | 450 |
| Eta | Searock Ore | Santraginean Searock | 600 |
| Theta | Wikkit Ore | Wikkit Steelium | 800 |
Xeno-Refinery (alienRefinery, max Lv 5): throughput 4 → 24 input/sec,
output ratio 0.8 → 1.2, parallel recipes 1 → 3; unlocks with a Refinery
Lv 1 plus a race station in-sector. Full detail:
Sector Expansion.
Race stations (v0.14.0)
One per non-human sector. Mechanically identical to the Sector Station (same caps, bonuses and module slots) — themed to the race and built with that sector’s refined alien material.
| Station | Icon | Sector | Build cost (beyond steel + credits) |
|---|---|---|---|
| Vorgon Bistromath Station | 📜 | Beta | — |
| Betelgeusian Praxis Station | 🕶️ | Gamma | 200 Bistromath Alloy |
| Magrathean Planetworks Station | 🌍 | Delta | 300 Praxis Crystal |
| Golgafrinchan B-Ark Station | 📞 | Epsilon | 400 Magrathean Goldveil |
| Belcerebon Resonance Station | 🔊 | Zeta | 500 Arkfoam Composite |
| Santraginean Tidewatch Station | 🍸 | Eta | 600 Silent Resonite |
| Krikkit Wikkit Station | 🏏 | Theta | 800 Santraginean Searock |
All share the standard storage ramp 25,000 → 1,000,000 and mining/refining bonus +10% → +38% (Lv 1→5). Full detail: Stations.
Race drones (v0.14.0)
Eight new ship classes unlocked from the sector research branches.
Values are per-ship; attackPerShip × count is the wing’s firepower.
| Drone | Icon | Role | Sector | HP | Atk | Mit | Init | Acc | Max count |
|---|---|---|---|---|---|---|---|---|---|
| Bistromath Auditor | 🧮 | DPS | Beta | 7 | 3.2 | 2 | 9 | 78 | 30 |
| Hooloovoo Deflector Skiff | 🔭 | Support | Gamma | 9 | 1.0 | 4 | 11 | 84 | 30 |
| Slartibartfast-Class Bastion | 🪐 | Tank | Delta | 22 | 1.2 | 9 | 5 | 60 | 30 |
| Telephone Sanitiser Swarm | ☎ | Support | Epsilon | 12 | 1.3 | 4 | 9 | 75 | 30 |
| Belcerebon Hush Frigate | 🔕 | Support | Zeta | 9 | 1.1 | 6 | 9 | 75 | 30 |
| Old Janx Dreadhull | 🐋 | Tank | Eta | 30 | 1.6 | 9 | 5 | 62 | 24 |
| Krikkit Killer Robot | 🏏 | DPS | Theta | 16 | 4.2 | 3 | 11 | 86 | 30 |
| Wikkit Gate Sentinel | 🛡 | Tank | Theta | 30 | 1.2 | 8 | 6 | 66 | 24 |
Each is fabricated from its sector’s refined alien material. Full detail: Rifts & Fleet and Sector Expansion.
Rift tiers — per-race gate fleets (v0.14.0)
Each locked sector’s rift gate runs the standard 5-wave structure with a wave-5 boss capital and a chance of a mid-wave elite capital. Loot multiplier and wave counts climb with depth.
| Rift tier | Sector tier | Per-wave counts | Loot ×mult | Elite chance |
|---|---|---|---|---|
| Vorgon (Beta gate) | dangerous | 16 / 22 / 28 / 34 / 4 | 4.0 | 12% |
| Betelgeusian (Gamma) | ancient | 18 / 26 / 34 / 42 / 4 | 4.5 | 13% |
| Magrathean (Delta) | stellar | 22 / 30 / 38 / 48 / 4 | 5.5 | 16% |
| Golgafrinchan (Epsilon) | dominion | 22 / 32 / 44 / 56 / 4 | 6.5 | 19% |
| Belcerebon (Zeta) | dominion | 24 / 36 / 48 / 62 / 4 | 7.5 | 22% |
| Santraginean (Eta) | dominion | 30 / 42 / 54 / 66 / 5 | 8.5 | 25% |
| Krikkit (Theta) | krikkit | 30 / 44 / 58 / 72 / 5 | 9.5 | 28% |
Boss & elite flagships (base hull / attack)
| Race | Boss flagship | Hull | Atk | Elite flagship | Hull | Atk |
|---|---|---|---|---|---|---|
| Betelgeusian | 🕶️ Beeblebrox’s Two-Headed Pride | 720 | 46 | ✨ The Improbable Argument | 480 | 32 |
| Magrathean | 🪐 Planet-Forge “Magrathea Mk II” | 1010 | 56 | 🏔️ The Slartibartfast | 700 | 40 |
| Golgafrinchan | 🛳️ Golgafrinchan Ark Fleet Ship B | 1280 | 71 | 🛁 The Captain (still in his bath) | 840 | 46 |
| Belcerebon | 🤐 The Maddening Silence | 1500 | 80 | 🧠 Cantor Chorus-of-One | 1080 | 58 |
| Santraginean | 🐙 The Deep Mother of Santraginus V | 1760 | 92 | 🌊 Santraginean Maelstrom-Hull | 1280 | 64 |
| Krikkiter | 🏏 Krikkit Warglobe | 2040 | 104 | 🧠 Hactar’s Remnant | 1480 | 78 |
Unlike the Vorgon capitals, these race
flagships are shieldless (pure hull). Hull/attack are base values at the
×1.0 baseline; they scale with difficulty D and rift depth like every Vorgon.
Full detail: Rifts & Fleet. All values
first-pass and subject to tuning.
Research
Five branches; each card now levels through 5 stages (since v0.9.0), costing Research Points and Credits.
| Branch | Domain | Unlock |
|---|---|---|
| Deep Delving | Mining | Available early |
| Ancestor Lore | Artifacts | Available early |
| Runic Engineering | Stations | After first station |
| Void Navigation | Expeditions | After first station |
| Guild Administration | Global / automation | Early/mid |
| Quantity | Value |
|---|---|
| Node time range | 600 s (Tier 1) → 28,800 s (Tier 5) |
| XP cost per level | 100 × n^1.6 |
| Stat multiplier | 1.0 + (level × 0.08) |
Full detail: Research Tree.
Combat
| Quantity | Value |
|---|---|
| Weapon damage | 10–40 (Tier 1–3) |
| Armor mitigation | +5 to +15 |
| Raid warning lead time | 0–600 s (Sensor Array Lv0–Lv3) |
| Enemy factions | 5 (Void Swarm, Crystallite Hive, Ancient Automaton, Void Predator, Precursor Guardian) |
| Waves per raid | 1–3 (scales with threat tier) |
Raid threat scales with wealth (credits held), sector tier, sector traits and defense level. Full detail: Combat Overview, Raids and Equipment.
Sector raids (v0.16.0)
Online-only fleet raids on a sector station you hold beyond Alpha. Park capitals and drones to defend; an un-repelled fleet grinds down the station’s infrastructure durability over time.
| Quantity | Value |
|---|---|
| Durability max (station Lv 1→5) | 500 / 900 / 1,500 / 2,400 / 4,000 |
| Attrition | 1% max per 15-min tick (first tick ~2 min after spawn) |
| Repair cost | 2 Station Parts + 60 Credits per 1% |
| Crippled threshold | Below 25% durability |
Defence rating contributions
| Source | Contribution |
|---|---|
| Parked capital attack | ×1.0 |
| Parked drone count | ×~8 per role |
| Turret rating | ×2 (rating = Σ turret tier×10 + plating tier×5, cap 300) |
| Garrison dwarves | ×15 |
Fleet tier weights & rewards
| Quantity | Value |
|---|---|
| Fleet tier weight | safe/dangerous 1.0 · ancient 1.3 · stellar 1.6 · dominion 2.0 · krikkit 2.6 |
| Threat index | +1 per raid (cap 20; +15% fleet strength per point) |
| Repel reward | 250–750 Credits + 3 × threat-tier Station Parts |
Full detail: Sector Raids. All values first-pass and subject to tuning.
Capital Ships
Three capital classes crew the fleet in rift dives. Since v0.12.0 each ship earns its own XP and levels, spending talent points in a per-class talent tree.
| Class | Base attack | Crew slots | Base HP | Mitigation |
|---|---|---|---|---|
| Forgehammer Corvette | 144 | 2 | 250 | 6 |
| Anvil Destroyer | 84 | 3 | 450 | 9 |
| Khaz-Doom Dreadnought | 144 | 5 | 900 | 12 |
Base attack was rebalanced in the v0.15.0 firepower rebalance: capital firepower was doubled, then the Corvette was tripled again on top. Older docs list 24 / 42 / 72 — those are stale.
Talent-tree capstone actives
| Class | Capstone active | Effect | Cooldown |
|---|---|---|---|
| Corvette | Alpha Run | 3× damage to a single target | 3 turns |
| Destroyer | Siege Mode | +50% attack & +4 mitigation for 2 turns | 3 turns |
| Dreadnought | Annihilation Lance | AoE hit on all enemy groups | 4 turns |
Capital level rises as 1 + floor(sqrt(shipXP/50)), granting 1 talent point per
level. Full detail: Rifts & Fleet. Values are first-pass
and subject to tuning.
Capital-ship equipment (v0.16.0)
Each capital fits four typed equipment slots. Gear is procedural, drops from rifts, and multiplies the ship’s stats.
| Slot | Icon | Stat effect |
|---|---|---|
| Weapon | ⚔ | Attack multiplier |
| Armour | 🛡 | HP multiplier + mitigation |
| Core | 🎯 | Accuracy / crit / initiative |
| Reactor | 🔋 | Attack multiplier + crit |
Tier multipliers
| Tier | Multiplier |
|---|---|
| Common | ×1.0 |
| Uncommon | ×1.35 |
| Rare | ×1.8 |
| Epic | ×2.4 |
| Legendary | ×3.2 |
| Mythic | ×4.2 |
| Exquisite | ×5.5 |
Items roll a level 1–20 (+8% per level on top of the tier multiplier). Rift-boss drops are power-scaled with no tier cap; per-wave and expedition drops are capped at Rare. Full detail: Rifts & Fleet. Values are first-pass and subject to tuning.
Player rift-combat tunables (current)
Live tuning constants governing the player side of rift fights.
| Constant | Value |
|---|---|
BASE_HIT_CHANCE |
65 |
PLAYER_ACCURACY_BONUS |
+25 |
PLAYER_DRONE_DAMAGE_MULT |
×1.6 (+60%) |
PLAYER_CAPITAL_DAMAGE_MULT |
×1.75 (+75%) |
CRITICAL_HIT_THRESHOLD |
95 (~6% crit) → ×1.5 damage |
Enemy scaling step (enemyStep) |
0.06 (was 0.18) |
Level scaling step (levelStep) |
0.22 |
Reward step (rewardStep) |
0.25 |
Max rift level (maxLevel) |
10 |
Max waves cap (maxWaves) |
8 |
Per-wave part drop chance (wavePartDropChance) |
0.08 (8%) |
| Rift discovery chance | 0.22 + 0.07/stage (Stage 1 22% → Stage 5 50%) |
| Capital insurance | Free below Lv 5 · paid policy 1,000 FXP |
Full detail: Rifts & Fleet. All values first-pass and subject to tuning.
Vorgon roster (Rift Combat 3.0)
The Vorgon capitals and their abilities you fight in the deepest Rifts & Fleet dives, new in v0.13.0 (latest documented release is v0.12.0 “Capital Ascendant”). All values below are first-pass pre-1.0 values and will be tuned.
Vorgon capital ships
| Ship | Hull | Attack | Shield | Mitigation | Init | Threat tier |
|---|---|---|---|---|---|---|
| Vorgon Phantom | 320 | 22 | — | 3 | 8 | 5 |
| Vorgon Warbringer | 600 | 35 | 120 | 5 | 5 | 6 |
| Vorgon Harbinger | 850 | 45 | 150 | 6 | 5 | 7 |
| Vorgon Leviathan | 1400 | 55 | 300 | 7 | 4 | 9 |
The Leviathan also enrages below 35% hull (×1.6 attack), so expect its telegraphed finishers to hit even harder once you crack it open.
Vorgon abilities
| Ability | Type | Effect | Cooldown |
|---|---|---|---|
| Vorgon Broadside | attack | 2.0× damage to one of your ships | 2 |
| Void Lance | overload | Charges 1 turn (⚠ telegraphed), then 2.5× hull-melting damage; stun the ship while it charges to cancel | 4 |
| Corrosion Cloud | corrode | Damage-over-time at 0.4× for 3 turns until cleansed | 3 |
| Targeting Jam | jam | Cuts a wing to 0.6× attack and −15 accuracy for 2 turns | 3 |
| Stun Blast | stun | 80% chance to make a wing skip its next turn (1 turn) | 4 |
| Call Escort | summon | Tears a micro-rift and drops 14 escort skirmishers | 4 |
| Hardlight Fortify | fortify | Restores +200 shield and +3 mitigation for 2 turns | 4 |
These are first-pass pre-1.0 values and will be tuned.
Mega projects
Three long-term projects, each delivered in 5 phased milestones (partial bonus per phase; progress is persistent).
| Project | Unlock | Final effect |
|---|---|---|
| Orbital Foundry | Assembly Plant Lv3 | Late-game component production engine |
| Dwarf Citadel | Habitat Lv5 ×3 + 30 dwarves | Empire-wide population capacity |
| Stellar Extractor | Science Dorm Lv4 + Delta operational | Harvest stars; enables Delta/Epsilon |
Build times run ~12–48h per phase (first-pass). Full detail: Mega Projects.
Automation tiers
Eight tiers, all early-to-mid-game unlocks; each removes one manual step and can be overridden.
| Tier | Name | Key benefit |
|---|---|---|
| 1 | Manual Collect | Tap/click buildings |
| 2 | Auto-Collect | Resources auto-move to Warehouse |
| 3 | Auto-Transport | Shuttle routes auto-established |
| 4 | Resource Priorities | Target thresholds auto-route |
| 5 | Production Balancing | Workforce auto-allocated |
| 6 | Chain Automation | Full chains auto-run |
| 7 | Upgrade Advisory | Top-3 upgrade suggestions |
| 8 | Full Sector Automation | Hands-free sector; offline cap → 72h |
Full detail: Automation & QoL.
VIP
| Item | Value |
|---|---|
| Annual subscription | £3.99 / year |
| Power difference | None — persistence, convenience & cosmetics only |
| Payment gateways | Stripe (embedded Checkout) + PayPal |
| Session policy | One active session per account |
Full detail: VIP and Accounts & Auth.