Economy & Production
Everything about turning raw ore into refined wealth: the resource tiers, the production chain and recipes, the buildings that run it, and the markets, merchants and automation that move goods.
- Resource Catalog The complete catalog of every resource and material in SpaceDwarves, grouped by tier with storage caps, market values and where each one is used.
- Production Chain & Recipes How recipes consume inputs to produce outputs, how the production simulation scales with level, workforce and stations, and the full chain from raw ore to finished goods.
- Production Buildings Every production building — purpose, build cost, throughput, upgrade curve and unlock requirement — for turning raw ore into finished goods.
- Market & Trading How the Market turns resources into Credits — the sell price model, what can and can't be sold, the Trade Lodge auto-sell engine, and the Trade Hub station bonus.
- Traveling Merchant The periodic NPC vendor — the only source of the Polymer and Clay Conduits that open the Beta sector — plus its arrival cadence, rip-off pricing and scarce stock.
- Automation & Quality of Life The eight automation tiers that progressively remove tedium, plus quality-of-life systems — daily-login bonus, offline progression, automation templates and upgrade advisories.