Conflict
Not every encounter in the deep is friendly. These pages cover the combat and defense system, the raids that threaten your holdings, and the equipment you use to fight back.
- Combat & Defense Overview How combat resolves in SpaceDwarves, the stats that decide it, what triggers it, and how dwarves, equipment and structures all contribute.
- Raids What alien raids are, how and when they strike, how threat scales with your wealth and sector, what you lose if you fail, and how to defend your colony.
- Sector Raids v0.16.0 "Resistance is Useless" — while you're online, every sector you hold beyond home Alpha can be attacked by a hostile fleet drawn from that sector's own aliens. Park capital ships and drones to defend, backed by your turrets and garrison; an un-repelled fleet grinds your sector station's infrastructure durability down over time until you repair it.
- Equipment & Loadouts Every weapon, armour suit, turret and plating in SpaceDwarves — their stats, how to craft and equip them, and how gear shapes combat and expeditions.
- Rifts & Fleet Dive 10-level dimensional rift dungeons with a fabricated fleet of drone swarms and dwarf-crewed capital ships, harvesting ship parts and Fleet Experience to grow your Flagship. Capital ships level up, spend talent points in per-class trees, and equip procedural gear across four slots. Since v0.15.0 "Mostly Harmless" rift fights play out as a cinematic battle scene, every race sector fields its own four-role capital squad, and the whole fight was rebalanced toward the player; v0.16.1 "The Guide" lets you tap any unit for a full stats-and-abilities dossier.